engagement
Three Likert-type items are used to measure a person’s sense of having been in a mediated environment or virtual reality that had characters and/or objects.
How much a person thought about a branded product while dealing with it in a game is measured using three, seven-point Likert-type items. The scale is most appropriate to use when the branded product is essential to the game rather than being unnecessary.
With four, seven-point Likert-type items, the scale measures how much a person experiences positive affect while dealing with a branded product in a game. The scale is most appropriate to use when the branded product is essential to the game rather than being unnecessary.
The scale uses four Likert-type items to measure a person’s degree of involvement in a mediated environment that felt intense and enjoyable.
The degree to which a person focused his/her attention on something specific (stated in the items) is measured with three questions and a ten-point response scale.
The degree to which a participant in an experimental task reports being unable to concentrate and focus is measured with seven, ten-point Likert-type items.
The scale measures a person’s willingness to visit a particular community and be involved with it. A three- and a five-item version are described.
Five, five-point items measure how much a person felt immersed in a story and distanced from reality.
With ten, seven-point items, the scale measures how much a person is absorbed in an activity because it is the optimal challenge for his/her skill.
This scale has seven, seven-point Likert-type items that measure the degree to which a person was engaged in the “flow” of an advertisement and felt better because of it.