expertise
The scale has four, five-point Likert-type items that measure how much a consumer uses possessions to signal his/her ability to find better deals and products compared to other people.
Three, five-point Likert-type items are used in this scale to measure the degree to which a person believes that something in the future which is currently uncertain can be more accurately predicted with enough information. The scale is amenable for use with a wide variety of issues.
The scale uses three statements to measure a consumer’s belief that he/she has expert level knowledge with respect to a specific product category and is an excellent source of information for friends buying such a product.
Four, seven-point items measure a person’s knowledge of and experience with a particular physical exercise.
Ten, seven-point Likert-type items are used to measure how knowledgeable a person reports being with regard to jokes. Although the scale measures self-reported awareness and recall of jokes, it does not explicitly measure if a person believes him/herself to be funny in telling the jokes.
The degree of familiarity with something such as an object or topic is measured with three, seven-point bi-polar adjectives. The items themselves are extremely flexible for use in a variety of contexts and it is up to the instructions provided with them to specify whose knowledge about what is being assessed.
A person's belief that a company is competent at making products that will perform as expected is measured with five, seven-point Likert-type items.
Five, seven-point uni-polar items are used in this scale to measure how much a person describes someone or something as being skilled and reliable.
The degree to which a consumer reports having a lot of knowledge and experience with so-called "green products" is measured using four, seven-point Likert-type items.
Three semantic differentials are used in this scale to measure ones self-expressed level of skill and competence with respect to playing video games.