skills
Three items are employed to measure how skilled a consumer believes him/herself to be in finding information, especially with respect to products.
The extent to which a person believes he/she has what it takes to make wise financial decisions, especially with respect to investments, is measured with five, seven-point Likert-type items.
Three, five-point Likert-type items are used in this scale to measure the degree to which a person believes that something in the future which is currently uncertain can be more accurately predicted with enough information. The scale is amenable for use with a wide variety of issues.
Using four, seven-point uni-polar items, the scale measures how much a person is considered to be skillful and intelligent.
How much a person believes that literacy skills are important and that low-income families need help developing those skills is measured with six, seven-point Likert-type items.
The degree to which a person believes that people have a lot of control over their athletic abilities and performance is measured with three, seven-point Likert-type items.
Three semantic differentials are used in this scale to measure ones self-expressed level of skill and competence with respect to playing video games.
A person's self-expressed level of skill and creativity in designing some specified object is measured in this scale using four, nine-point Likert-type items.
The scale uses three, nine-point Likert-type items to measure how complicated a person believes a certain task was that involved some degree of mathematical computation.
The perceived level of proficiency and resourcefulness of some object is measured in this scale using seven-point items. A three, a four, and a five-item version of the scale are discussed.